![]() ![]() Talon Company now wears hats and helmets.ĭisparity between faction members and gear more apparent. Raiders, Super Mutants and Regulators all have Titles. More Unique gear cut from Vanilla added.įairly simple titles and inventory changes for realism. Most Unique gear has been changed to blended into the new mechanics. Ripper, Auto Saw, Auto Axe now function as automatic melee weapons with higher rate but lower crit chance.įlamer now functions realistically rather than as a melee+ weapon.Ĭrit Chance multiplier has been altered to favor slower fireing weapons and melee weapons. Shotguns reduce damage resistance on hit for 3 seconds. The Tri-Beam is now a penta-beam (Blaster), it the gauss rifle, and other ECP Guns use multiple ammo per shot. Laser weapons use SEC, Plasma weapons use MFC, and Big Energy weapons (tesla cannon) use ECP. (DLC) Leaver Action Rifle now uses 5.56 ammo. on critical strike.ġ0mm SMG now considered a Side Arm and is now in the 10mm Pistol repair list.ġ0mm and 5mm ammo have become standardized as Side Arm and Automatic ammunition respectively.Ĭhinese Pistol and Assault Rifles now use 5mm ammo have higher rate and lower crit chance. Most clubs, Power Fist and Tire Iron will crush DR and K.O. ![]() Most blades, Spiked Knuckles and Nail Bat will bleed on hit and bleed or hemorrhage on critical strike. Role play and realism mechanics such as unique/generic ammo or getting cut making you bleed. Recon Armor now Mesh acts as an under armor to allow Armor or Outfit specialization and builds not focusing repair skill. Power armor increases carry weight when worn to simulate conditioning. Heavy armor will reduce speed rather than agilit but offers action points. Medium armor (Combat) provides minor increases to speed carryweight and action points. Light armor will increase speed but weight has been increased to realistic levels. Vault 101 outfits and armor now repair from the same list.Ĭlothing will increase speed or offer utility. Hats now increase Charisma and glasses increase Perception. Most headgear equip slots changed to improve stacking but allows some clipping. Īrmor and Weapons' Weight, Resistance, Effects, Range, Ammo Type and Melee crit effects have been hit with the reality stick. You may have to select a menu option or click a button.Numbers are boring right? So unless I am prompted to mine up exact calculations I'll just give the run down.
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